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Bossing readiness › Fire Cape

Fire Cape

The Fight Caves have no hard requirements, but most players bring 70+ Ranged, 43 Prayer for Protect from Missiles and a decent ranged weapon. Enter your RSN to see what your account is still missing.

The first big PvM milestone for most accounts: the best melee cape until the Infernal cape, and the entry ticket to the Inferno.

Reads your public Hiscores. No login.
Checklist (CSV)

The plan

Every requirement, in the order most players do them. Add your RSN to cross off what you already have.

  1. ?UnknownDefeat TzTok-Jad in the Fight Cave Done when the Hiscores show a TzTok-Jad kill, or when you tick it. · we can't see this — tick it when done

Recommended

  1. →ReadyPack prayer potions and Saradomin brews Bring super restores with brews to keep your stats up. · recommended · we can't see this — tick it when done
  2. →ReadyLearn Jad's attacks and prayer switching Switch prayer on the attack animation: rear up = magic, stomp = ranged. · recommended · we can't see this — tick it when done
  3. →ReadyGet a rune crossbow or better ranged weapon A toxic blowpipe or magic shortbow also works. · ≈ 10K GP for a rune crossbow · recommended · we can't see this — tick it when done
  4. →ReadyDefence 40 not boostable · enter your RSN to check · recommended
  5. →ReadyPrayer 43 not boostable · enter your RSN to check · recommended
  6. →ReadyHitpoints 70 not boostable · enter your RSN to check · recommended
  7. →ReadyRanged 70 not boostable · enter your RSN to check · recommended

Questions

What level should I be for the Fire Cape?

There is no requirement, but 70+ Ranged, 43 Prayer and 40+ Defence are the common baseline. Many players go in with more.

Do I need 43 Prayer?

Practically yes: Protect from Missiles at 43 Prayer blocks Jad's ranged attack and the ranged monsters in later waves.

Requirements reviewed 2026-10-05. Spotted a mistake? Tell us.