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Crafting nature runes through the Abyss

Skilling Moderate Members Ironman-friendly

469KGP/hr
60KCapital to start (~1 hour of inputs)
1,800/hrActions per hour (assumed)

Teleport to Edgeville, run to the Mage of Zamorak, enter the Abyss and craft at the Nature Altar. Each action is one essence; output assumes the level-91 doubling.

Requirements

  • Skills: 91 Runecraft
  • Items: Colossal pouch
  • Note: 91 Runecraft for double natures (44 to craft singles). Abyss access via the Mage of Zamorak; glory teleports to Edgeville. Wilderness risk

How to do it

Method rates and requirements here are independently authored. For the step-by-step guide, see the OSRS Wiki page (CC BY-NC-SA 3.0).

Last 7 days

Hourly GP/hr snapshots.

The math (per hour)

ItemQty/hrUnitTotal1h volume
Nature rune3,600136+489,600593,475
limit 18,000/4h
Pure essence1,8001−1,800766,268
limit 30,000/4h
Stamina (1 × Stamina potion(4))−3,786
Amulet of glory charges−15,000
Revenue489,600
Costs−20,586
Profit / hour469K

Sell prices are after 2% GE tax (capped at 5M, items under 50 gp exempt). Inputs use the instant-buy price, outputs the instant-sell price — the conservative assumption. Buy-limit cap: none.

Prices updated 21s ago. Figures are estimates: buy at instant-buy price, sell at instant-sell price after 2% GE tax.

Something wrong?

Rates, requirements or items off? Tell us and we'll fix the data.

Reports are checked automatically: when 3 people agree on a rate, the method is updated without waiting for a human. Current figure: 1800 actions/hr.