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Enchanting dragonstone amulets into amulets of glory

Processing Moderate Members Low liquidity Buy-limit capped

−164KGP/hr (buy-limit capped from −164K)
14MCapital to start (~1 hour of inputs)
1,100/hrActions per hour (assumed)

Cast Lvl-5 Enchant on dragonstone amulets at a bank, 27 per trip. The enchanted amulet comes out fully charged; margin is usually small because the input amulet is already priced near glory.

Requirements

  • Skills: 68 Magic
  • Note: Standard spellbook; mud or elemental staff reduces rune cost (not modelled).

How to do it

Method rates and requirements here are independently authored. For the step-by-step guide, see the OSRS Wiki page (CC BY-NC-SA 3.0).

Last 7 days

Hourly GP/hr snapshots.

The math (per hour)

ItemQty/hrUnitTotal1h volume
Amulet of glory(4) low liq1,10011,298+12,427,800129
limit 10,000/4h
Dragonstone amulet low liq1,10011,164−12,280,400414
limit 10,000/4h
Cosmic rune1,100118−129,800551,486
limit 18,000/4h
Earth rune16,5006−99,0001,278,939
limit 50,000/4h
Water rune16,5005−82,5001,948,781
limit 50,000/4h
Revenue12,427,800
Costs−12,591,700
Profit / hour−164K

Sell prices are after 2% GE tax (capped at 5M, items under 50 gp exempt). Inputs use the instant-buy price, outputs the instant-sell price — the conservative assumption. Buy-limit cap: 76% (binding: Earth rune).

Prices updated 31s ago. Figures are estimates: buy at instant-buy price, sell at instant-sell price after 2% GE tax.

Something wrong?

Rates, requirements or items off? Tell us and we'll fix the data.

Reports are checked automatically: when 3 people agree on a rate, the method is updated without waiting for a human. Current figure: 1100 actions/hr.