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Herb runs: farming ranarr weeds

Recurring Moderate Members Ironman-friendly Buy-limit capped Timer-limited

585KGP/hr (buy-limit capped from 1.05M)
2.93MCapital to start (~1 hour of inputs)
234K/dayTimer-limited: 4 runs × 6 min/day

Plant a ranarr seed with ultracompost in each herb patch, teleport round the patches again about 80 minutes later and harvest with magic secateurs. Around 8 herbs per patch is typical; disease-free patches and the Farming cape push it higher.

Requirements

  • Skills: 32 Farming
  • Items: Magic secateurs
  • Note: Assumes 9 herb patches (Ardougne, Catherby, Falador, Morytania, Hosidius, Farming Guild, Trollheim, Weiss, Harmony) with teleports to each.

How to do it

Method rates and requirements here are independently authored. For the step-by-step guide, see the OSRS Wiki page (CC BY-NC-SA 3.0).

Last 7 days

Hourly GP/hr snapshots.

The math (per hour)

ItemQty/hrUnitTotal1h volume
Grimy ranarr weed7205,537+3,986,64025,011
limit 11,000/4h
Ranarr seed9032,040−2,883,6004,103
limit 200/4h
Ultracompost90560−50,40016,631
limit 2,000/4h
Revenue3,986,640
Costs−2,934,000
Profit / hour1.05M

Sell prices are after 2% GE tax (capped at 5M, items under 50 gp exempt). Inputs use the instant-buy price, outputs the instant-sell price — the conservative assumption. Buy-limit cap: 56% (binding: Ranarr seed).

Prices updated 2 min ago. Figures are estimates: buy at instant-buy price, sell at instant-sell price after 2% GE tax.

Something wrong?

Rates, requirements or items off? Tell us and we'll fix the data.

Reports are checked automatically: when 3 people agree on a rate, the method is updated without waiting for a human. Current figure: 90 actions/hr.