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Killing zombie pirates in the Wilderness

Combat Moderate Members Ironman-friendly

78KGP/hr
500KCapital to start (~1 hour of inputs)
90/hrActions per hour (assumed)

Wilderness: heavily PKed since release, so risk three cheap items at most. Zombie pirate keys sell on the GE and the pirates drop coins, runes and alchables; rates reflect the post-nerf drop table.

Requirements

  • Skills: 70 Magic, 43 Prayer, 60 Defence, 70 Hitpoints
  • Quests: Desert Treasure I
  • Note: Bursting/barraging the multi spawn near the Wilderness Chaos Temple; cheap gear only.

How to do it

Method rates and requirements here are independently authored. For the step-by-step guide, see the OSRS Wiki page (CC BY-NC-SA 3.0).

Last 7 days

Hourly GP/hr snapshots.

The math (per hour)

ItemQty/hrUnitTotal1h volume
Zombie pirate key1.115,247+16,467460
limit 250/4h
Coins180,0001+180,000
Death rune180193−34,7401,624,854
limit 25,000/4h
Chaos rune360106−38,1601,207,100
limit 18,000/4h
Water rune3606−2,1601,948,781
limit 50,000/4h
Prayer potion(4)4.59,688−43,59653,247
limit 2,000/4h
Revenue196,467
Costs−118,656
Profit / hour78K

Sell prices are after 2% GE tax (capped at 5M, items under 50 gp exempt). Inputs use the instant-buy price, outputs the instant-sell price — the conservative assumption. Buy-limit cap: none.

Prices updated 4 min ago. Figures are estimates: buy at instant-buy price, sell at instant-sell price after 2% GE tax.

Something wrong?

Rates, requirements or items off? Tell us and we'll fix the data.

Reports are checked automatically: when 3 people agree on a rate, the method is updated without waiting for a human. Current figure: 90 actions/hr.