Killing zombie pirates in the Wilderness
Combat Moderate Members Ironman-friendly
Wilderness: heavily PKed since release, so risk three cheap items at most. Zombie pirate keys sell on the GE and the pirates drop coins, runes and alchables; rates reflect the post-nerf drop table.
Requirements
- Skills: 70 Magic, 43 Prayer, 60 Defence, 70 Hitpoints
- Quests: Desert Treasure I
- Note: Bursting/barraging the multi spawn near the Wilderness Chaos Temple; cheap gear only.
How to do it
Method rates and requirements here are independently authored. For the step-by-step guide, see the OSRS Wiki page (CC BY-NC-SA 3.0).
Last 7 days
Hourly GP/hr snapshots.
The math (per hour)
| Item | Qty/hr | Unit | Total |
|---|---|---|---|
| Zombie pirate key | 1.1 | 15,247 | +16,467 |
| Coins | 180,000 | 1 | +180,000 |
| Death rune | 180 | 193 | −34,740 |
| Chaos rune | 360 | 106 | −38,160 |
| Water rune | 360 | 6 | −2,160 |
| Prayer potion(4) | 4.5 | 9,688 | −43,596 |
| Revenue | 196,467 | ||
| Costs | −118,656 | ||
| Profit / hour | 78K |
Sell prices are after 2% GE tax (capped at 5M, items under 50 gp exempt). Inputs use the instant-buy price, outputs the instant-sell price — the conservative assumption. Buy-limit cap: none.
Prices updated 4 min ago. Figures are estimates: buy at instant-buy price, sell at instant-sell price after 2% GE tax.
Something wrong?
Rates, requirements or items off? Tell us and we'll fix the data.
Reports are checked automatically: when 3 people agree on a rate, the method is updated without waiting for a human. Current figure: 90 actions/hr.